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CONTENTS Appendix
SCALES AND LRH ISSUES FROM THE TIME PERIOD
The Goal of Auditors Games Conditions and No-games Conditions
Knowinq and Unknowing
GAMES CONDITIONS NO-GAMES CONDITIONS Know to Mystery Scale Tone Scale The Auditor's Code The Code of a Scientologist FIVE TYPES OF VALENCES
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Game of LifeGame of Life

Appendix
SCALES AND LRH ISSUES FROM THE TIME PERIOD

Appendix
SCALES AND LRH ISSUES FROM THE TIME PERIOD

  • LRH ARTICLE CA. AUG. 1956 THE GOAL OF AUDITORS 159
  • LRH ARTICLE CA. AUG. 1956 THE GOAL OF AUDITORS 159
  • GAMES CONDITIONS AND NO-GAMES CONDITIONS KNOWING AND UNKNOWING (as given in lecture 9: "Games Theory") 160
  • GAMES CONDITIONS AND NO-GAMES CONDITIONS KNOWING AND UNKNOWING (as given in lecture 9: "Games Theory") 160
  • KNOW TO MYSTERY SCALE (as given in lecture 12: "Knowingness") 161
  • KNOW TO MYSTERY SCALE (as given in lecture 12: "Knowingness") 161
  • TONE SCALE (as given in lecture 15: "Scales, Motion") 162
  • TONE SCALE (as given in lecture 15: "Scales, Motion") 162
  • THE AUDITOR'S CODE (from Scientology: The Fundamentals of Thought) 163
  • THE AUDITOR'S CODE (from Scientology: The Fundamentals of Thought) 163
  • THE CODE OF A SCIENTOLOGIST (from Scientology: The Fundamentals of Thought) 164
  • THE CODE OF A SCIENTOLOGIST (from Scientology: The Fundamentals of Thought) 164
  • LRH ARTICLE 14 JULY 1956 FIVE TYPES OF VALENCES 166
  • LRH ARTICLE 14 JULY 1956 FIVE TYPES OF VALENCES 166
  • 13 AUG. 1956 SCIENTOLOGY PROCESS CHART 167
  • 13 AUG. 1956 SCIENTOLOGY PROCESS CHART 167
  • PAB 94 15 AUG. 1956 THE ANATOMY OF TRAPS 170
  • PAB 94 15 AUG. 1956 THE ANATOMY OF TRAPS 170
  • The Goal of Auditors

    The Goal of Auditors

    To penetrate a case at its level of certainty of motion­lessness and by processes, run by good procedure, to improve that certainty and the level and to improve certainty on each level, the preclear always at cause until the preclear, through objective and creative processes, is brought to an ability, theoretical, to mock up in its entirety, a body and a universe visible to all.

    To penetrate a case at its level of certainty of motion­lessness and by processes, run by good procedure, to improve that certainty and the level and to improve certainty on each level, the preclear always at cause until the preclear, through objective and creative processes, is brought to an ability, theoretical, to mock up in its entirety, a body and a universe visible to all.

    We introduce games condition by having preclear at cause, even though the common denominator is motion­lessness, a no-game condition.

    We introduce games condition by having preclear at cause, even though the common denominator is motion­lessness, a no-game condition.

    L. Ron Hubbard
    Founder
    L. Ron Hubbard
    Founder

    Games Conditions and No-games Conditions
    Knowinq and Unknowing

    Games Conditions and No-games Conditions
    Knowinq and Unknowing

    (as given in lecture 9: "Games Theory")(as given in lecture 9: "Games Theory")
    GAMES CONDITIONS
    GAMES CONDITIONS
    • Not-know
    • Not-know
  • Forget
  • Forget
  • Interest
  • Interest
  • Disinterest
  • Disinterest
  • Attention
  • Attention
  • Self-determinism
  • Self-determinism
  • Identity
  • Identity
  • Individuality (It runs as individuality.)
  • Individuality (It runs as individuality.)
  • Problems
  • Problems
  • Can't have (Games do have some havingness.)
  • Can't have (Games do have some havingness.)
  • Alive
  • Alive
  • Opponents
  • Opponents
  • Facsimiles
  • Facsimiles
  • Continued solidity
  • Continued solidity
  • Continued adherence
  • Continued adherence
  • Loyalty, Disloyalty, Betrayal and Help (These are all buttons that work.)
  • Loyalty, Disloyalty, Betrayal and Help (These are all buttons that work.)
  • Motion
  • Motion
  • Emotion
  • Emotion
  • Continued action
  • Continued action
  • Hot, cold
  • Hot, cold
  • Thinking
  • Thinking
  • Hate (some love)
  • Hate (some love)
  • Continued doubt of result (Expecting a revelation)
  • Continued doubt of result (Expecting a revelation)
  • No effect on self and Effect on others
  • No effect on self and Effect on others
  • Stop communication
  • Stop communication
  • Change communication
  • Change communication
  • Into it
  • Into it
  • Agitation
  • Agitation
  • Noise (some silence)
  • Noise (some silence)
  • Control
  • Control
  • Start, Change and Stop (Change is the most important of these.)
  • Start, Change and Stop (Change is the most important of these.)
  • Responsibility
  • Responsibility
  • NO-GAMES CONDITIONS
    NO-GAMES CONDITIONS
    • Know
    • Know
  • Remember
  • Remember
  • No attention
  • No attention
  • Pan-determinism
  • Pan-determinism
  • Namelessness
  • Namelessness
  • Solutions
  • Solutions
  • Have
  • Have
  • Neither alive nor dead
  • Neither alive nor dead
  • Friends — alone
  • Friends — alone
  • No pictures or universes
  • No pictures or universes
  • No spaces or solids
  • No spaces or solids
  • No enemies or friends
  • No enemies or friends
  • No motion
  • No motion
  • Serenity
  • Serenity
  • Motionlessness
  • Motionlessness
  • No temperature
  • No temperature
  • Knowing (as opposed to thinking)
  • Knowing (as opposed to thinking)
  • Win-Lose (No-game conditions, win and lose)
  • Win-Lose (No-game conditions, win and lose)
  • Effect on self
  • Effect on self
  • No effect on others
  • No effect on others
  • No ARC
  • No ARC
  • No no-ARC
  • No no-ARC
  • ARC
  • ARC
  • Out of it
  • Out of it
  • Calm
  • Calm
  • Silence
  • Silence
  • No control
  • No control
  • No responsibility
  • No responsibility
  • Know to Mystery Scale

    Know to Mystery Scale

    (as given in lecture 12: "Knowingness")(as given in lecture 12: "Knowingness")
    • Know
    • Know
  • Not-know
  • Not-know
  • Look (Perceive)
  • Look (Perceive)
  • Emotion
  • Emotion
  • Effort
  • Effort
  • Solids
  • Solids
  • Think
  • Think
  • Symbols
  • Symbols
  • Eat
  • Eat
  • Sex
  • Sex
  • Mystery
  • Mystery
  • Tone Scale

    Tone Scale

    (as given in lecture 15: "Scales, Motion")(as given in lecture 15: "Scales, Motion")
    • Serenity
    • Serenity
  • Enthusiasm
  • Enthusiasm
  • Conservatism
  • Conservatism
  • Boredom
  • Boredom
  • Antagonism
  • Antagonism
  • Anger
  • Anger
  • Covert Hostility
  • Covert Hostility
  • Fear
  • Fear
  • Grief
  • Grief
  • Apathy
  • Apathy
  • Body Death
  • Body Death
  • The Auditor's Code

    The Auditor's Code

    (from Scientology: The Fundamentals of Thought)(from Scientology: The Fundamentals of Thought)
    1. Do not evaluate for the preclear.
    1. Do not evaluate for the preclear.
  • Do not invalidate or correct the preclear's data.
  • Do not invalidate or correct the preclear's data.
  • Use the processes which improve the preclear's case.
  • Use the processes which improve the preclear's case.
  • Keep all appointments once made.
  • Keep all appointments once made.
  • Do not process a preclear after 10 P.M.
  • Do not process a preclear after 10 P.M.
  • Do not process a preclear who is improperly fed or who has not received enough rest.
  • Do not process a preclear who is improperly fed or who has not received enough rest.
  • Do not permit a frequent change of auditors.
  • Do not permit a frequent change of auditors.
  • Do not sympathize with the preclear.
  • Do not sympathize with the preclear.
  • Never permit the preclear to end the session on his own independent decision.
  • Never permit the preclear to end the session on his own independent decision.
  • Never walk off from a preclear during a session.
  • Never walk off from a preclear during a session.
  • Never get angry with a preclear.
  • Never get angry with a preclear.
  • Always reduce every communication lag encountered by continued use of the same question or process.
  • Always reduce every communication lag encountered by continued use of the same question or process.
  • Always continue a process as long as it produces change and no longer.
  • Always continue a process as long as it produces change and no longer.
  • Be willing to grant beingness to the preclear.
  • Be willing to grant beingness to the preclear.
  • Never mix the processes of Scientology with those of various other practices.
  • Never mix the processes of Scientology with those of various other practices.
  • Always remain in good two-way communication with the preclear during sessions.
  • Always remain in good two-way communication with the preclear during sessions.
  • Never use Scientology to obtain personal and unusual favors or unusual compliance from the preclear for the auditor's own personal profit.
  • Never use Scientology to obtain personal and unusual favors or unusual compliance from the preclear for the auditor's own personal profit.
  • Estimate the current case of your preclear with reality and do not audit another imagined case.
  • Estimate the current case of your preclear with reality and do not audit another imagined case.
  • Do not explain, justify or make excuses for any auditor mistakes whether real or imagined.
  • Do not explain, justify or make excuses for any auditor mistakes whether real or imagined.
  • The Code of a Scientologist

    The Code of a Scientologist

    (from Scientology: The Fundamentals of Thought)(from Scientology: The Fundamentals of Thought)

    As a Scientologist, I pledge myself to the Code of Scientology for the good of all:

    As a Scientologist, I pledge myself to the Code of Scientology for the good of all:

    1. To keep Scientologists, the public and the press accurately informed concerning Scientology, the world of mental health and society.
    1. To keep Scientologists, the public and the press accurately informed concerning Scientology, the world of mental health and society.
  • To use the best I know of Scientology to the best of my ability to help my family, friends, groups and the world.
  • To use the best I know of Scientology to the best of my ability to help my family, friends, groups and the world.
  • To refuse to accept for processing and to refuse to accept money from any preclear or group I feel I cannot honestly help.
  • To refuse to accept for processing and to refuse to accept money from any preclear or group I feel I cannot honestly help.
  • To decry and do all I can to abolish any and all abuses against life and mankind.
  • To decry and do all I can to abolish any and all abuses against life and mankind.
  • To expose and help abolish any and all physically damaging practices in the field of mental health.
  • To expose and help abolish any and all physically damaging practices in the field of mental health.
  • To help clean up and keep clean the field of mental health.
  • To help clean up and keep clean the field of mental health.
  • To bring about an atmosphere of safety and security in the field of mental health by eradicating its abuses and brutality.
  • To bring about an atmosphere of safety and security in the field of mental health by eradicating its abuses and brutality.
  • To support true humanitarian endeavors in the fields of human rights.
  • To support true humanitarian endeavors in the fields of human rights.
  • To embrace the policy of equal justice for all.
  • To embrace the policy of equal justice for all.
  • To work for freedom of speech in the world.
  • To work for freedom of speech in the world.
  • To actively decry the suppression of knowledge, wisdom, philosophy or data which would help mankind.
  • To actively decry the suppression of knowledge, wisdom, philosophy or data which would help mankind.
  • To support the freedom of religion.
  • To support the freedom of religion.
  • To help Scientology organizations and groups ally themselves with public groups.
  • To help Scientology organizations and groups ally themselves with public groups.
  • To teach Scientology at a level it can be understood and used by the recipients.
  • To teach Scientology at a level it can be understood and used by the recipients.
  • To stress the freedom to use Scientology as a philosophy in all its applications and variations in the humanities.
  • To stress the freedom to use Scientology as a philosophy in all its applications and variations in the humanities.
  • To insist upon standard and unvaried Scientology as an applied activity in ethics, processing and administration in Scientology organizations.
  • To insist upon standard and unvaried Scientology as an applied activity in ethics, processing and administration in Scientology organizations.
  • To take my share of responsibility for the impact of Scientology upon the world.
  • To take my share of responsibility for the impact of Scientology upon the world.
  • To increase the numbers and strength of Scientology over the world.
  • To increase the numbers and strength of Scientology over the world.
  • To set an example of the effectiveness and wisdom of Scientology.
  • To set an example of the effectiveness and wisdom of Scientology.
  • To make this world a saner, better place.
  • To make this world a saner, better place.
  • FIVE TYPES OF VALENCES

    FIVE TYPES OF VALENCES

    A rule has showed up. Never process a no-game condition, only a game condition.

    A rule has showed up. Never process a no-game condition, only a game condition.

    No-game conditions: know, opponent has, arrivals, solutions, namelessness, pan-determinism, friendship, win, lose, effect on self, no effect on others.

    No-game conditions: know, opponent has, arrivals, solutions, namelessness, pan-determinism, friendship, win, lose, effect on self, no effect on others.

    Game conditions — to be processed: problems, not-know, attention, can't have (opponent), have (self), self-determinism, survival, no effect on self, effect on others, identities.

    Game conditions — to be processed: problems, not-know, attention, can't have (opponent), have (self), self-determinism, survival, no effect on self, effect on others, identities.

    Example: thoughts that would have no effect on you, thoughts that would have effect on (Father). No reverse.

    Example: thoughts that would have no effect on you, thoughts that would have effect on (Father). No reverse.

    This accounts for randomity in process application.

    This accounts for randomity in process application.

    I felt clever last week and worked this out. And it works!

    I felt clever last week and worked this out. And it works!

    Valences are:

    Valences are:

    • Own valence (identity)
    • Own valence (identity)
  • Body valence (human identity)
  • Body valence (human identity)
  • Exchanged valence (direct assumption of another valence)
  • Exchanged valence (direct assumption of another valence)
  • Attention valence (valence assumed to get attention from another)
  • Attention valence (valence assumed to get attention from another)
  • Synthetic valence (valence described to pc and assumed)
  • Synthetic valence (valence described to pc and assumed)
  • On (1) — no change desired. On (2) body run as opponent. On (3) exact valence run as problem and can't have. On (4) valence of B assumed to get attention from A, remedy have and problem on A. On (5) run can't have and problems on person (or book or film) who told pc.

    On (1) — no change desired. On (2) body run as opponent. On (3) exact valence run as problem and can't have. On (4) valence of B assumed to get attention from A, remedy have and problem on A. On (5) run can't have and problems on person (or book or film) who told pc.

    Them's how we've missed on some profiles which are valence pictures. He's in Mother's valence but separation on Mother didn't work. Why? Maybe he was in an attention valence requiring separation from Father or in a synthetic as described by Grandma. Voila!

    Them's how we've missed on some profiles which are valence pictures. He's in Mother's valence but separation on Mother didn't work. Why? Maybe he was in an attention valence requiring separation from Father or in a synthetic as described by Grandma. Voila!

    L. Ron Hubbard
    Founder
    L. Ron Hubbard
    Founder