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CONTENTS ROUTE 1, STEP 6 Cохранить документ себе Скачать

ROUTE 1, STEP 9

ROUTE 1, STEP 6

A lecture given on 10 October 1954A lecture given on 10 October 1954

Let's now take up a much longer process called Route 1, Step 9; R1-9, Grand Tour. The R1-9 Grand Tour is one of the more interesting things to do with an exteriorized individual. It's a very simple process.

Want to talk to you now about R1-6.

What you do is run Change of Space with enough interesting locales in it to show him that he can chase around a great deal of universe and look at a great many things.

If we had no other process anywhere than "Have preclear hold two back anchor points of the room for at least two minutes by the clock," and we didn't have any other process but that, do you know we'd have more people well? That's one of these important processes; that's one of these interesting, important processes which has quite a lot of history back of it.

You would not do a Grand Tour until you had found out if he considered it was safe to look at some things, you see. So it's in its logical, natural place here.

This is making space. Here we're immediately and directly applying viewpoint of dimension.

The Grand Tour can be short or long, but the minimum that you would do with a Grand Tour would be as follows: Teach him to be near certain planetary bodies and teach him to be in things and out of things — in other words, interiorized and exteriorized at will. In other words, put him across distances and move him in and out of things. Now, that's a Grand Tour using planetary bodies.

One of the things which a thetan is very afraid of is that he is going to get up against this stuff or put a beam on it — this MEST, you know — and stick. He's afraid this will happen to him. Also, he's lost his ability, to some degree, to make space. And this is a very essential thing — that he make space — because he won't have any space to exteriorize into unless he himself makes space. A person has as much space as he makes, not as much as he sees.

The commands could be quite imaginative, but make sure that if your commands are imaginative that they are of a character which can be obeyed. Make sure of that.

You just assume you've got space and you've got space; if you assume you don't have space, you don't have space. It's as easy as that.

In all auditing — I'll put this in just as an aside — in all auditing, remember that a communication lag mustn't be interrupted. You ask the person a question; you can ask the same question again without his answering it, just prompting him to answer it, but he's got to answer the question you ask.

But "the two back anchor points of the room" is an old process. It has many, many variations, and amongst those variations would- be "Now, find one corner of the room — upper corner of the room. Now find another upper corner of the room. You got those two? All right. Hold on to them. Now find a third upper corner of the room. Now put your attention on all three. Now find a fourth corner of the room. Put your attention on all four. You got the idea? Find a fifth corner of the room. Put your attention on all five." Sneak up on it. There's a group process in the Auditor's Handbook, printed edition — one of the back group processes in the book — which is just that process. Only you do this for fifteen minutes at a time. You add a corner every fifteen minutes. This just makes the fellow make space and gets him over being afraid of the material universe.

Now, that is a little game the auditor plays. And an auditor who forgets this will discover that he asked the question and then doesn't get the answer, asks another question, doesn't get the answer to that, asks another question — all in an effort to help the preclear, you see. You've just stacked up three unfinished cycles of action for this preclear, just like that.

An important part of this is "don't think." The reason why "don't think" is an important part of it is the thetan keeps postulating himself, all the time you're processing him, into various conditions. He could postulate himself into anything or any frame of mind.

Similarly, in giving him a command of execution, you say, "All right, be near the Moon," as one of the first commands of the Grand Tour — "Be near the Moon." And the fellow says, "The Moon? I can't find the Moon."

So, you've said to somebody, "Be three feet back of your head"; you've had him copy things; you've had him copy nothingness; you've remedied this havingness problem with him; you've got all that whipped. Now let's get him a little bit more stable in the immediate environment, and let's let him find out the environment is actually there. And we do this simply by having him locate a couple of the back corners of the room and hold on to them and not think.

"Well, that's all right. Be near a steeple here in town." Druur! Oh, this is a bad auditor error, see.

While a person is exteriorized, he can make and break masses and do all sorts of things just by thinking, you see. So we just tell him not to think; we hold on to the two corners and not think.

Communication lag — all that fellow was giving you was communication lag. You said "Be near the Moon," and he said, "Let's see. Well, I really can't find the Moon. I don't know where the Moon is. Where would the Moon be? I wouldn't dare be up there near the Moon, anyhow," and so forth.

Quite important that he doesn't think — and that's all he does. And if you do that for less than two minutes, you're just wasting your time.

That's just what? Communication lag outflow, isn't it? Eventually he will be able to be near the Moon. He'll think it over and he'll regard the sit .. . He's being a little bit scared, see — that's the only reason he's doing this — which means, really, that you didn't run R1-8 long enough to make him feel safe to look at things, you see.

Now, why do we say just two minutes? Well, two minutes is a long time to a thetan. The equivalent in the body would be two or three hours. See, it works faster while he's exteriorized than when he's inside.

So, we say that you've run R1-8 long enough, then you can do a Grand Tour. Things are safe to look at, which means it's safe to locate — things are safe to locate.

So let's ask this boy to do this stunt. Let's ask him to hold on to the two back corners of the room and sit there and not think. And then let's take him two minutes by your clock, huh? Let's not take him two minutes out of his hat. Because two minutes to most auditors is usually twelve seconds. A minute is a long time when you're sitting in an auditing chair. So really, actually take it two minutes by the clock — long time to the thetan.

All right. The first thing you'd ask him, as you start the Grand Tour, you'd ask him to be near Earth. Well, now he's already on Earth or around here somewhere. "Be near Earth" merely asks him to be cognizant of the fact that he's somewhere in the vicinity of this planet. And then you say, the next line, "Be near the Moon." And that asks him to be somewhere in the vicinity of the Moon.

You'll find out his visio will pick up and other things will occur, but most important, he can find out that he can look that far away from himself with-out everything falling in on him. His body is liable to get somatics, various things are liable to occur. And if things start to occur simply because he's doing this process, why, of course, you know, the natural thing to do would be to go on to the next process just because it's the next process. Is that right or wrong? Huh?

Well, of course, he'll try to move to the Moon many times, you know, and sort of get out a canoe, or a small space boat, or something of the sort, and row himself up to the Moon. People get a little bit strange about this. All he has to do is postulate he's near the Moon and he's there. And he can see anything he wants to see when he's there.

If anything starts to happen by reason of his holding on to the two back corners of the room — his comm lag goes down, he starts to get dopey, he gets groggy, he gets somatics, he gets some violent perception changes, he's having a hard time fishing for them — any one of these things occurs, that is a communication lag boosted up to the dignity of a process lag. In other words, the process isn't finished yet.

You say, "Be near the Moon," and he says, "Okay, I'm near the Moon." And the next thing you would say to him would be "Be near the Sun," and then "Be near the Earth" again.

And so, although I say two minutes by the clock, I say that because it usually takes that long for the fellow to forget himself enough to let things start to happen.

Now, you've taken him from the Earth to the Moon, to the Sun, back to Earth again, haven't you? Now, that's why we mean Grand Tour; we're changing space. We mean him to suddenly appear at a precision spot someplace — not to move to it, but to be at that spot and to look from, simply look, from a location; that's all we're asking him to do.

Now, two minutes by the clock ... And now suppose something really is happening with this fellow — you know, he's er-wrr and he's getting perception changes and so forth. Well, you'd just better do that process until he ceases to get changes — until as long as he's getting a change, you do that process! It's a process all by itself. Savvy? So he gets perception changes. So you do this thing for five hours; this guy is exteriorized and he's still getting changes at the end of five hours. Fine, it obviously was the best process that you could have given him at the moment, because it's the one that's producing all the change.

So we say, "Be near Earth. Be near the Moon. Be near the Sun. Be near Earth." And we could keep on doing this, and would keep on doing this for some time. "Be near the Moon. Be near the Sun. Be near Earth." And you'll find out that he will start doing it much more rapidly than he was doing it before. And so you will have to telegraph it to him much more easily.

Well, you know, you ought to be chasing this fellow around over the moon, and you ought to be doing all sorts of things. "And Ron said that he ought to be exercised and he ought to be able to patch up his body and he ought to be able to heal people, and so forth. Well, that's the thing we ought to be doing, then, isn't it?"o, No! It says right in the Auditor's Code: "Run processes flat." Run a process as long as it produces change. If a process is producing no change, why, go on to the next process. Give it a fair trial. Well, a fair trial for "Hold the two back anchor points of the room" — a fair trial for it is two minutes for a thetan exterior. A good trial for it for a person when he's in his body is fifteen or twenty minutes.

You will have to say to him — as you commonly do, although it disobeys one of the primary factors of auditing; it makes him remember the rest of the thing — you say, "Moon. Sun. Earth." It's actually better auditing to say, "Be near the Moon. Be near the Sun. Be near Earth. Be near the Moon. Be near the Sun. Be near Earth." Well, you just chase him around on that circuit. It's really better auditing to tell him that each time, you see. Chase him around the circuit.

You know, you ask the fellow while he's sitting there in a chair, "Hold the two back anchor points of the room." He holds them. And he holds them for fifteen, twenty minutes and then things start to happen. All of a sudden then he's getting whoom! bing. It kind of takes a little while for it to wind up sometimes, so a fair trial exteriorized would be a couple of minutes — well, let's say fifteen minutes for somebody who was still interiorized. See, that would not be a Route 1 process then, would it — if he were still interiorized.

You'll find out that he goes more rapidly. In fact, he will start going so rapidly that vocal commands become arduous for him; he'll have to wait around for all these words to get out.

The difference between Route 1 and Route 2, you know, of course is just the fact a Route 1 is run while a person is exteriorized. You'll notice some Route 1 processes are the same as Route 2. This one, by the way — "Hold the two back anchor points of the room" — also appears in Route 2, done in a different way. Done almost the same way, but it's done for a fellow interiorized.

Well, what's the first phenomenon that is noticed by the auditor? — that he is moving slowly at first and then that he is moving more rapidly. Well now, there's another phenomenon which is the same phenomenon really. It is that the thetan is in the influence of gravity when you start to run R1-9; to a greater or lesser degree he is influenced by gravity as an awareness of awareness unit. See, he is under the influence of gravity. And as you chase him on this circuit, he finds he can be near these bodies without experiencing their gravity. See, that's a big gain, isn't it? He can be near these bodies without experiencing their gravity.

So this is the way you'd do it, and you run that as long as he would get a change. If he got no perception change by reason of holding on to the two back anchor points of the room, then there are two possibilities — three possibilities: (1) he went back inside; (2) he wasn't doing the process (you know, he didn't hold on to the two; you told him to and he's sitting there, but he's not doing it — that possibility, you see, occurs); and the other one is that he's in such good shape that merely contacting some MEST doesn't disturb him any. See, so you just pays your money and you takes your chance.

So, he will notice as he swings in and gets near the Moon, you see, that he starts to go down to the surface of the Moon. "Be near the Sun," he starts to swu-uuu, see. And he starts to get close to the surface of the Sun. "And you be near Earth," and he starts to swing down on Earth. Well, as you chase him around there, he less and less has a tendency to do that. In other words, he can fix himself much more precisely because he's gotten over the idea that he is interfered with by gravity.

But listen, if he's still interiorized, if he went back in, he'll come back out again on this process. So you just go on doing the process. Two, if he isn't obeying your orders, then you didn't sound the case — you know, you didn't size this case up; you didn't do a good human evaluation on him before you started to process him. You know? He's not doing what you're telling him to do, what you should be doing with him is Standard Operating Procedure 8-C's Opening Procedure. Good old R2-16 — that's what that fellow needed.

All right. Do you follow me, then — what you're doing and why this Change of Space is that way?

And, by the way, let me go into it right away (I may or may not have mentioned it elsewhere), but the place where you discover whether or not a person should be entered in Route 1 or Route 2 is not "Be three feet back of your head." It's whether or not he's got a comm lag while doing Steps 1, 2 or 3. You're doing Steps 1, 2 or 3, applying your knowledge of human evaluation, this fellow has lots of comm lags, and so forth — don't bother with Route 1, just go on over to Route 2. See, he won't be three feet back of his head. Long comm lags, and that sort of thing, and he's fouled up and he can't give you direct answers and so forth — go to Route 2. Run R2-16, Opening Procedure of 8-C. You see?

Well now look, though, remember what I first told you in R1-8 — remember R1-8? I told you that if he was going to be influenced by anything, if he was going to be an effect, remember, he would have to himself be hanging on to some mass, you know? As you chase him around to the Moon, to the Sun, to the Earth, and he is less and less influenced by gravity, you must be taking some mass away from him, huh? Ah, so that is the thing you must remember in running the Grand Tour: remedy his havingness.

I should have made that clearer there: you're only on Route 1 where the fellow had practically no comm lag. You were able to talk to him, get straight answers, and so forth. And you did this, and all of a sudden you said, "What do you know!" Route 1: "Be three feet back of your head." He probably is, you see.

"Put up eight anchor points and pull them in on yourself. Put up eight anchor points and pull them in on yourself. Put up eight anchor points and pull them in on yourself." Ah, he feels better!

All right. So this "Hold the two back anchor points of the room" refers to somebody that's already entered and gone down Route 1, right? All right.

But this new energy that he mocked up is not now under the influence of gravity. So he can chase around to these various places and he can be fluid as can be. He can have his pockets full of old tin cans and other things which he's mocked up and it doesn't bother him. You see? You've freed him of gravity, even though you have given him some mass — but gravity is merely a consideration.

How long would you do it? Well, you could do it as long as it produced change. You give it two minutes to really make sure that it is.

All right. Let's get to the next point which is really destructive in the Grand Tour, really destructive of havingness. You have him find a rock and have him be inside that rock, and then have him be outside of it, and then be inside of it, and then be outside of it, and then be inside of it. By the way, a thetan drilled this way ceases to be afraid of being trapped, do you see this? All a trap is, is being inside something, interiorized. All right. And as long as he's afraid of being trapped, he will get into things, see, and stick.

I'll go over that again with you. You have no business being on Route 1 with a person who would have snapped back in his head. If he has bad comm lags and things like that, if you did get him out, he'd just snap back in. Furthermore, he won't obey your auditing commands, he won't do what you're telling him to do anyway, so there wouldn't be any reason to be running him on Route 1.

All right. So you say, "Be inside the rock. Be outside the rock. Be inside the rock. Be outside the rock. Be inside the rock. Be outside the rock." And along about that moment, you will notice that his havingness is shot. So you'll say, "Put up eight anchor points and pull them in. Put up eight anchor points and pull them in. Put up eight anchor points and pull them in. Put up eight anchor points and pull them in. Put up eight anchor points and pull them in. Be inside the rock. Outside the rock. Inside the rock. Outside the rock. Inside the rock." This is about the speed of auditing, by the way, because if you're dealing with somebody exteriorized, there's no reason to put on the brakes. As soon as he executes or gives you any signification that he's executed, you give him the next auditing command. That is one of the hardest things that it takes an auditor to learn — is the fact that somebody exteriorized is fast! All right.

You understand that you can't walk around back of a thetan, making very sure that he is where he says he is. They're deceitful! And so the best thing for you to do is to size him up by comm lag and then choose your route.

So, "Be inside the rock. Outside the rock. Inside the rock. Outside the rock. Eight anchor points and pull them in. Eight anchor points and pull them in. Eight anchor points and pull them in. Eight anchor points and pull them in. Inside the rock. Outside the rock. Inside the rock. Outside the rock. Inside the rock. Outside the rock. Okay. Center of Earth." Now, why did you take a rock? Well, that's just gradient scale, because you're working up to the center of Earth.

You could, of course, choose your route by going into Route 1, say, "Be three feet back of your head," and then he couldn't be, so you go on to Route 2. But you've given him a failure, haven't you? And that will stand in the road of his later exteriorization. So don't give him a failure; exteriorize him when he's ready to exteriorize.

All right. So you want him to be "Center of Earth. Outside Earth. Inside Earth. Outside Earth. Inside Earth. Outside Earth. Inside Earth. Outside Earth. Eight anchor points and pull them in. Eight anchor points and pull them in. Eight anchor points and pull them in. Inside the Moon. Outside the Moon. Inside the Moon. Outside the Moon. Inside the Moon. Outside of the Moon. Eight anchor points and pull them in. Eight anchor points and pull them in. Eight anchor points and pull them in. Inside the Sun. Outside the Sun. Inside the Sun. Outside the Sun. Eight anchor points and pull them in. Eight anchor points and pull them in. Eight anchor points and pull them in. Inside Earth. Outside Earth. Inside Earth. Outside Earth. Eight anchor points and pull them in. Eight anchor points and pull them in. Eight anchor points and pull them in." That is about your speed of auditing, by the way.

Route 2, by the way, run all the way on down — somewhere along the line of Route 2, he's going to blow out of his head anyhow, whether you've told him to or not.

Okay. Well, what's happened to this boy about this time, though? If you didn't tell him to remedy his havingness, he would have just gone zuum-zuum-zuum. You're ripping to pieces every facsimile and engram that he is privately, secretly holding on to that tells him he can be trapped. You're just tearing them up at a mad rate. So let's give him havingness to make it up. It is the havingness which is the thing, not the significance of the havingness.

All right. So we got as far, then, as holding the two back anchor points of the room, and he just seemed to hit a big comm lag at this point, and he's snarled up, and so forth. Well, his behavior right up to this point has demonstrated that he's exteriorized — he didn't have much comm lag and so forth. Actually, the process is just working like mad. That's the only thing that's happening here. So you let it work as long as it works. This is the least "workful" process imaginable.

When you finish up this drill ... It doesn't matter how long you take at it. Actually, a Grand Tour can be conducted in about a half an hour, total. But when you have finished this up you will have somebody who is no longer worried about gravity, who is no longer worried about being trapped and who is no longer worried about such things as the atomic blasts of the Sun.

The only thing really wrong with this process is the auditor always feels that he ought to get in there and pitch, you know? — he ought to kick around things and run a show and keep things popping, one way or the other. And the preclear sitting in the chair — his chair — and the auditor is sitting in his chair, doesn't deliver to us the idea that a great many things are occurring. No lion acts or anything, you know? And the fellow simply sitting there, holding the two back anchor points of the room, minute after minute after minute after minute after minute after ... doesn't seem to be very therapeutic. Well, it's one of the more therapeutic things that you could do, if it is producing change.

Now, there are many odds and ends that you throw in on a Grand Tour: "Find a Sun plume." The fellow says, "Yeah."

So we'd ask the preclear every once in a while, "Have you got them? How is it?" We ask him quietly because we don't want to jar him. This is one of those quiet processes. And we ask him to hold on to them, and ask him how it is and if he's having difficulty with it.

"Can you hear it?"

And he'll tell you, "Yeah, I'm getting quite a perception change." "You know, there's a lot of locks flying off," he'll say. And you'll get various manifestations. "Yes, I'm remembering a lot of things that ..." You say, "Well, just sit there and don't think, huh?" Of course, this is a lead-pipe cinch — to give him a lot of locks flying off — because the main common denominator of things he's suppressing is that he mustn't think about them. You follow how that would be?

"Yeah." See, there's no air around the Sun but an electronic field can carry sound. One of the reasons a thetan is more afraid of sound than anything else is because it is, in the early part of the track, associated not with air, but by an electronic blast. The electronic blast itself was carrying sound.

So, if you tell him not to think, all the things that are suppressed in his life will start to fly through the air, and they'll start to come right on up by him. That's a curious thing. You're just as-ising the blocks which keep him from remembering.

So you say, "Find a plume and slide down on it to the face of the Sun. Find a plume and slide down to the face of the Sun." You're, in other words, coaxing him to move. Now you teach him to move.

Well now, you shouldn't advise him of that. He'll actually eventually get to a point where he actually can sit there and not think. And this will be the first time in his life he ever sat still and didn't think.

You could have him find Mars. "Be outside of Mars and move down on the surface." But he's immediately going to discover the force field of Mars. I'm sorry that this has to be so. It's not science fiction. He will always discover the force field of Mars. There's something wrong with Mars.

Freud and fiction writers and other people have long told us that there isn't a single moment of the day or night when associative reasoning isn't taking place. Well, this was the way Freud made his bread and butter. He said it wasn't possible for a person to be quiet and not think. This was beyond his capabilities.

And you say, "Move down to the surface of Mars." He doesn't like that. "Be on the surface of Mars."

Actually, a stream of consciousness — which is followed by the very best fiction writers (Dash Hammet and the rest of the boys all do it; I used to be guilty of it, too) .. .

"Okay"

"One thought leads to another thought leads to another thought leads to another thought." The psychologist really turns a shotgun on your chest with that one. He says, "Well, really, all of your thoughts are being motivated and caused by the last thought you thought." Or, "What you saw in the environment, you see, that's what really started you thinking. And that starts this stream of consciousness, and it starts at the beginning of life and it ends at the end of life. And that's stream of consciousness, and that's the way people think." Well, that may be the way some nut that's teaching psychology thinks, but it's not the way people think.

"Be outside of Mars. On the surface of Mars. Outside of Mars. Be on the surface of Mars. Outside of Mars. Now, move down to surface of Mars."

So you're telling somebody to sit still and not to think. This is a new, strange experience — if you just wanted to do that, you know — sit still and don't think! He's exteriorized: "Hold on to the two back corners of the room. Sit still and don't think." He would eventually get to a point where he'd as-ised out his main suppressed thoughts, and he would be able to sit there and not think. And it'd be the first time in his life he had ever experienced peace! Up to that time, it's all been the chatter-chatter-chatter, gob-gob, walla-walla of machines. You know? They have critical demons and, you know, all their demons going, and .. .

Nyaa-nya-yann-nya-nya-ruu-ruu. He doesn't like that a bit. "Well, all right. I made it. Hey, what do you know. Uh-hu! Hey, there's something around here."

That, by the way . . . the psychologist thinks this associative reasoning is reasoning. It's not. It's demon chatter. People really don't even act on this associative stream of yap-yap that goes through their heads. When you take a bite of food, you don't say to yourself, "Now I am going to bite my food," do you? Okay.

"Well, move out to the outer atmosphere of Mars. Move down to the surface of Mars." He finally gets so he can move through force fields.

Well, so you get him out of the habit of associative reasoning with this particular process.

Every once in a while you'll discover some boy who is standing there looking at a huge ultraviolet ball, or a big pyramid, such as you see on the dollar bill in all it . . . Actually, it's almost the exact emblem of the dollar bill. That's the Gates of Mars. That's a between-life area. He'll run into this and tell you all about it. Well, now don't you be surprised; it's simply the Gates of Mars — the call-back area. Just run Change of Space.

Okay.

Now, the rest of this is Change of Space. Now, there's a whole list in the printed edition of the Auditor's Handbook that tells you all the places you change space.

How do you run somebody on Change of Space? It is something like Spotting Spots, but is the thetan's way of spotting spots. "Now, be in the childhood home. Be here. Be in the childhood home. Be here. Be in the child-hood home."

"Now be in this room" is better parlance. "Be in the childhood home. Be in this room. Childhood home. Be in this room. Childhood home. Be in this room." Back and forth, back and forth. Havingness rips to shreds, facsimiles fly off in all directions. You say, "Mock up eight anchor points and pull them in. Mock up eight childhood homes and pull them in. Eight more childhood homes and pull them." (It doesn't matter what you ask him to mock up.)

"Okay, now be at your entrance point to the MEST universe." That's a swindle, by the way. He was already in the MEST universe and then somebody got ahold of him and told him he's now in the MEST universe. He'll find this out.

Change of Space: If he's doing Change of Space very, very slowly it means that he's very short on havingness, so you just remedy havingness harder. If he gets real slow on Change of Space, remedy his havingness harder. That's the general law that goes back of this.

Now, you see what a Grand Tour is? A Grand Tour is essentially just chasing him around known parts of this universe. It could be extended; you could chase him all over the physical universe. You could have him be in the center of galaxies — anything you want — as long as you remember to remedy his havingness, to be in a certain spot, be in a certain spot, be in a certain spot, be in a certain spot (each time naming a different spot), and be inside of something and be outside of something.

One of the common practices in the Grand Tour is asking him to be in-side a black star — outside it, inside it, outside it, inside it. And ooh boy, does that rip him to pieces, because there are black stars up there which are so heavy and so dense that electrons can't escape from them, so they appear to be black but they are a seething electronic mass immediately on their surfaces.

That is a Grand Tour. It teaches a person not to be afraid of distance, so on. It is something which is run in stabilizing, and is a standard step and a necessary step in the stabilizing of a preclear.

Okay.