The following processes on the Know-Mystery Scale are in current use, having been tested and found effective.
The most effective single processes are Solids, Problems and Start-Change-Stop. The list is used starting with the Mystery band.
The list is done with complete attention to running Games Conditions only.
Objective, outside, persons, objects.
Auditor indicates object
"Tell me something you could not-know about _______ ,"
and "Look around, tell me something you could have."
Put unknown perceptions in walls and exterior objects.
(sight, sounds, smells, tactiles)
Objective, outside or in auditing room.
Put ________ (emotion bottom to top of Tone Scale) into that (indicated object).
Solids — Introverted — (facsimiles) "What are you looking at?" "Make it solid."
(Don’t forget invisible particles.)
Extroverted — "Look around the room and find something you wouldn't mind making solid." "Make it solid."
Fight the wall (body or mock-ups).
Put postulate "Want to know" in walls. "Make it know."
Mock up somebody inventing something for others to know about.
Mock up MEST being curious.
"What is it?" objective.
Mock up people objective with postulates in them "How do I get rid of all of it?"
Lie about (invent) individualities.
(An identity that could cope with it.)
Lie about (invent) opponents.
List some inedibles.
Look around room, find something your body can't have.
What would interest (valences).
An effect you wouldn't mind causing on opposite sex.
Mock up a confusion.
Confusions you wouldn't mind creating.
Invent a stable datum for "that" confusion.
Mock up a confusion for which ________ (postulate, valence, some old healing practice) would be a stable datum.
Put interest, disinterest in objects.
(Find something uninteresting in this room.)
Waste cases.
Problems of Comparable Magnitude (to anything).
Start-Change-Stop preclear's body or small objects.
Flip-flopping (by mock-up).
Processes run upwards from this point as a gradient scale of difficultness.