A preclear whose Items while listing or whose Items when found Rockslam, can be said to be “capable of Rocket Reading or Rockslamming”.
If no RRs or RSes are seen on a preclear’s list or any list while listing and also if no Items RS when called back, the preclear can be said to be "incapable of Rocket Reading or Rockslamming”.
Some preclears are incapable of producing an RS or RR except on the first GPM goal when found. No matter how much Item listing is done, no matter from what source, no RR or RS is seen while listing and none is found when the list is complete.
No technique to turn on a pc’s RS or RR will ever be found except one: Find the pc’s goal for the 1st GPM.
The thing which turns off a pc’s RR or RS is TOO MANY RELIABLE ITEMS FOUND WITHOUT FINDING THE PC’S GOAL.
This can be done by life or by Auditing. As it can be done by life, some raw meat pcs will not RR or RS. It can be surmised that they have been set about in life by too many Reliable Items in full view. For instance a pc has an RI, FATHER, an RI, POLTTICIAN, an RI, CITY. His father is politician who insists on living in a city. These and others in his bank, although undisclosed, are yet restimulated, and this pc will not be seen to RS or RR on listing, and no RS or RR is likely to be seen even if an actual RI is found.
There is no use here for a more forceful way to get RIs. The rules are very plain, unvaried and uncompromising:
RULE: WHEN A PC’S RS OR RR IS OFF, STOP TRYING TO FIND MORE RIs.
No matter if you could find them, the RR or RS would just go more thoroughly off if you did.
RULE: FINDING MORE RIs WILL NOT TURN AN RR OR RS BACK ON.
There is a danger signal in this. The pc’s RR or RS starts getting smaller, Item by Item, RI by RI, get off fast. Let the last RI be the last one looked for. If just one more is found, bang, no RR or RS on this pc no matter what is “found” in the way of RIs.
RULE: COMPLETING R2 OR R3 PACKAGE WILL NOT TURN ON THE RR OR RS.
However don’t let the pc ARC Break on an incomplete list by starting one.
It may be possible to find one more RI that gives a feeble slam, but then you’ve had it.
However the picture is not all black. Pcs who were “incapable of RR or RS” have been subjected to 26 lists after with no RR or RS seen and still have recovered.
The Rockslam and Rocket Read are brothers. A pc will Rockslam and yet not Rocket Read because the Rocket Read is the frailer brother. A pc going down hill toward no RR or RS first loses his RR. It now shows only as an RS. Then the RS vanishes too.
You can’t Prepcheck an RS into an RR on some pcs if the pc is on the way down toward no RR or RS. Ordinarily, however, a lot of RSes can be Prepchecked into RRing if there is an RR there to fire.
An RR as it expires may become an RS. The ability to RR, then, goes out first.
There is only one thing that restores the pc’s ability to RR or RS.
RULE. THE ONLY THING THAT WILL RESTORE THE ABILITY OF A PC TO RR OR RS IS TO FIND THE PC’S FIRST (or next) GPM GOAL.
Naturally it is far easier to find a Rocket Read on a goal before the pc loses his ability to Rocket Read. It is far from impossible however to find a goal on a pc that is “incapable of RRing or RSing” and far from impossible to get it to RR by Prepcheck as the pc will always RR again on the right goal.
Just listing goals eases the condition of “no RR or RS”. And once an RR or RS that has been shut off is found again on the goal, the pc’s RR or RS is “on again” on everything.
On some pcs, the goal is so charged that you will find an immediate Rocket Firing Blow Down of the TA. You get long Rocket Reads one after another as the pc realizes it is the goal. This is particularly true on some pcs who have had a lot of RIs found. In such a case you no more find the goal and Prepcheck it than you have to find another for the next GPM.
ANY ITEM found by 3DXX, 3GA, 3GAXX, or even earlier “for running processes on” are ALL part of the GPM and must be put on the pc’s Line Plot. It doesn’t matter how they were found or by whom, or if they were checked out or not. They belong on the Line Plot and can be used to find goals.
RULE: PUT ANY ITEM EVER FOUND ON THE PC BY ANY PROCESS ON THE LINE PLOT. EVERY ONE WILL ADD UP TO A GOAL.
Therefore even “bad Items”, Items that were found from representing RSing Items, backwards oppose Items, all belong on the Line Plot. It is understood here that there was some kind of an assessment. Whatever was found by any kind of an assessment since 1954 belongs on the Line Plot and can be used to help find goals.
In R2-10, 2-12 and 2-12A you are allowed only four RIs before the pc’s goal must bc found.
If the RS or RR is seen to get smaller from one Item to the next, abandon 2-12 and begin 3-M goal finding at once.
When you find the pc’s goal, and when you are adding up and Prepchecking the first GPM, you will discover that everything found on the pc for the last nine years was part of his first or another GPM. So, old auditing paid off!
In view of this, on old pcs, it’s safest to go for the goal as your first auditing action.
You can use any Item ever found to help get that goal.
On raw meat pcs get a couple Rls if you can by R2-12 and use that to help find the goal. With luck one will even RR. But find the goal before opposing it.
This discovery of what monitors the RS and RR of a pc is a very important one. I’ve worked ceaselessly on this since the first of the year and finally isolated it.
Even a 3rd goal clear isn’t immune to losing his RS and RR if you keep finding scores of Items with no goal or a wrong goal.
So treat the RS and RR with respect when found, and find the pc’s goal when he won’t RS or RR and you’ve got it made. You don’t need a better meter. Only the pc’s goal.
This rules out unlimited R2-10, 2-12 and 2-12A on a pc. But these give you the two or four RIs necessary for easy goal finding so R2 is of value after all!
And I’ve a Prepcheck coming up that helps loosen up the pc’s goal, so we’re still all right.