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SCANS FOR THIS DATE- 690506 Issue 2 - Board Technical Bulletin - Routine 3R Revised - Engram Running by Chains [BTB02-010]
CONTENTS ROUTINE 3R REVISED ENGRAM RUNNING BY CHAINS EARLY ENGRAM RUNNING ROUTINE 3R R3R REVISED BY STEPS PRELIMINARY STEP: FLOW 1: ERASURE OR GOING SOLID EARLIER BEGINNING BOUNCERS FLOWS 2, 3 AND 0 FLOW 2: FLOW 3: FLOW 0: DIANETIC TRIPLES PLURAL ITEM NARRATIVE R3R PC INTEREST ERASING LAST INCIDENT FOUND COMPLETING CHAINS F/Ns F/Ns VS ERASURE ENDING SESSIONS BLOWING BY INSPECTION ENDING DIANETICS Cохранить документ себе Скачать
BOARD TECHICAL BULLETIN
6 MAY 1969RB
Issue II
Revised 21 March 2007
BOARD TECHICAL BULLETIN
6 MAY 1969RA
ISSUE II
REVISED 6 RE-ISSUED 10 JUNE 1974 AS BTB
RE-REVISED 7 OCTOBER 1977
(Only change is page 5, Flow 2 commands where "you" is changed to "your" and Flow 3 commands where the item is made plural.)
CANCELS
HCO BULLETIN OF 6 MAY 1969 ISSUE II
(As non-LRH HCOB)
RemimeoRemimeo
Dianetic CourseDianetic Course
Class VIIIClass VIII

ROUTINE 3R REVISED ENGRAM RUNNING BY CHAINS

ROUTINE 3 R REVISED
(This bulletin combines HCOB 27 April 1969 "R3R Restated" with those parts of HCOB 24 June 1963 "Routine 3R" used in the new Standard Dianetic Course and its application. This gives the complete steps of Routine 3R Revised. LRH data is quoted.)

ENGRAM RUNNING BY CHAINS

"Given a knowledge of the composition and behaviour of the Time Track, engram running by chains is so simple that any auditor begins by overcomplication. You almost can't get uncomplicated enough in engram running.

(This bulletin combines HCOB 27 April 1969 "R3R Restated" with those parts of HCOB 24 June 1963 "Routine 3 R" used in the new Standard Dianetic Course and its application. This gives the complete steps of Routine 3 R Revised. LRH data is quoted.)

"In teaching people to run engrams in 1949, my chief despair was summed up in one sentence to the group I was instructing: 'All auditors talk too much. ' And that's the first lesson.

"Given a knowledge of the composition and behaviour of the Time Track, engram running by chains is so simple that any auditor begins by overcomplication. You almost can't get uncomplicated enough in engram running.

"The second lesson is: 'All auditors acknowledge too little. ' Instead of cheerily acking what the pc said and saying 'continue', auditors are always asking for more data, and usually for more data than the pc could ever give. Example: Pc: 'I see a house here. ' Auditor: 'Okay. How big is it?'

"In teaching people to run engrams in 1949, my chief despair was summed up in one sentence to the group I was instructing: 'All auditors talk too much.' And that's the first lesson.

"That's not engram running, that's just a lousy Q and A.

"The second lesson is: 'All auditors acknowledge too little. ' Instead of cheerily acking what the pc said and saying 'continue', auditors are always asking for more data, and usually for more data than the pc could ever give.

"The proper action is: Pc: 'I see a house here. ' Auditor: 'Okay. Continue. '

Example: Pc: 'I see a house here. ' Auditor: 'Okay. How big is it?'

"The exceptions to this rule are non-existent. This isn't a special brand of engram running. It is modern engram running. It was the first engram running and is the last and you can put aside any complications in between.

"That's not engram running, that's just a lousy Q and A.

"The rule is acknowledge what the pc says and tell him to continue.

"The proper action is: Pc: 'I see a house here. ' Auditor: 'Okay. Continue. '

"Then there's the matter of being doubtful of control. Wrong Example: Auditor: 'Move to yesterday. Are you there? How do you know it's yesterday? What do you see that makes you think…' Flunk Flunk Flunk.

"The exceptions to this rule are non-existent. This isn't a special brand of engram running. It is modern engram running. It was the first engram running and is the last and you can put aside any complications in between.

"Right Example: Auditor: 'Move to yesterday. (Waits a moment.) What do you see?... Good. '

"The rule is ACKNOWLEDGE WHAT THE PC SAYS AND TELL HIM TO CONTINUE.

"Another error is a failure to take the pc's data. You take the pc's data. Never take his orders.

"Then there's the matter of being doubtful of control. Wrong Example: Auditor: 'Move to yesterday. Are you there? How do you know it's yesterday? What do you see that makes you think…' FLUNK FLUNK FLUNK.

EARLY ENGRAM RUNNING

"Right Example: Auditor: 'Move to yesterday. (Waits a moment.) What do you see?... Good. '

"No auditor who knew earlier than June 1963 engram running should consider he or she knows how to run engrams.

"Another error is a failure to take the pc's data. You take the pc's data. Never take his orders.

"Routine 3R is itself. It has no dependence on earlier methods of running engrams. Failure to study and learn R3R 'because one knows about engram running' will cause a lot of case failure.

EARLY ENGRAM RUNNING

"If you know old-time engram running, there is no attempt here to invalidate you or that knowledge or make you wrong in any way. Those are all ways to run engrams and gave you a better grasp on it. I only wish to call to your attention that R3-R is not old-time engram running.

"No auditor who knew earlier than June 1963 engram running should consider he or she knows how to run engrams.

ROUTINE 3R

"Routine 3 R is itself. It has no dependence on earlier methods of running engrams. Failure to study and learn R3R 'because one knows about engram running' will cause a lot of case failure.

"Engram Running by Chains is designated 'Routine 3R'.

"If you know old tine engram, running, there is no attempt here to invalidate you or that knowledge or make you wrong in any way. Those are all ways to run engrams and gave you a better grasp on it. I only wish to call to your attention that R3R is not old time engram running.

"It is a triumph of simplicity. It does not demand visio, sonic or other perception at once by the pc. It develops then. " - LRH (HCOB 24 Jun 63 Routine 3 Engram Running by Chains Bulletin 3)

ROUTINE 3 R

R3R REVISED BY STEPS

"Engram Running by Chains is designated 'Routine 3 R'.

The first thing the Auditor does is to make sure the room and session are set up. This means, in other words, that the room is as comfortable as possible and free from interruptions and distractions; that the Auditor's meter is set up and that the Auditor's report form and work sheets are ready.

"It is a triumph of simplicity. It does not demand visio, sonic or other perception at once by the pc. It develops then. " - LRH (HCOB 24 Jun 63 ROUTINE 3 ENGRAM RUNNING BY CHAINS BULLETIN 3)

The pc is seated in the chair furthest from the door and is asked to pick up the cans (from now until the session ends the pc stays on the cans).

R3R REVISED BY STEPS

The Auditor says: "This is the Session. " (Tone 40)

The first thing the Auditor does is to make sure the room and session are set up. This means, in other words, that the room is as comfortable as possible and free from interruptions and distractions; that the Auditor's meter is set up and that the Auditor's report form and work sheets are ready.

The Auditor then puts in the R (Reality) factor with the pc by telling the pc briefly what he is going to do in the session.

The pc is seated in the chair furthest from the door and is asked to pick up the cans (from now until the session ends the pc stays on the cans).

PRELIMINARY STEP:

The Auditor says: "This is the Session. " (Tone 40)

Establish the type of chain the pc is to run by assess­ment. This is done by using the Health Form and AESP for an item.

The Auditor then puts in the R (Reality) factor with the pc by telling the pc briefly what he is going to do in the session.

FLOW 1:

PRELIMINARY STEP:

Step 1: Locate the first incident by the command: "Locate a time when you had_____. " (somatic or feeling assessed by AESP).

Establish the type of chain the pc is to run by assess­ment. This is done using the Health Form.

Step 2: Date the incident. This is done by asking: "When was it?" Take what he gives you. "The pc must give a date, this is what turns on the picture in many cases. " LRH

FLOW 1:

Step 3:Telling a pc to move to an approximate date he has just given moves him wrong. So, move the pc to the inci­dent with the exact command: "Move to that incident. "

STEP ONE:

Step 4: Establish duration (length of time) of incident. Ask: "What is the duration of the incident?" (An incident may be anything from a split second long to 15 trillion, trillion years or more long). Duration always turns on the picture. If it is omitted, the pc will run black – no picture.

Locate the first incident by the command: "Locate an incident of another causing you _______. " (somatic or feeling assessed from Health Form).

Step 5: Move pc to beginning of incident with the exact command: "Move to the beginning of that incident. " Wait until meter flicks.

STEP TWO:

Step 6: Ask pc what he or she is looking at with exact command: "What do you see?" (If pc's eyes are open, tell pc first: "Close your eyes. ")

Date the incident. This is done by asking: "When was it?" Take what he gives you. "The pc must give a date, this is what turns on the picture in many cases. " LRH

Acknowledge whatever pc says. Do not ask a second question, ever.

STEP THREE:

Step 7: Send the pc through the incident with the exact command: "Move through the incident to a point (duration) later. "

Telling a pc to move to an approximate date he has just given moves him wrong. So, move the pc to the inci­dent with the exact command: "Move to that incident. "

Step 8: Ask nothing, say nothing, do nothing (except observe the meter or make quiet notes) while pc is going through the incident. If the pc says anything at all, just acknow­ledge and let him continue, using this exact command softly: "Okay, continue. "

STEP FOUR:

Do not coax, distract or question pc during this period.

Establish duration (length of time) of incident. Ask: "What is the duration of the incident?" (An incident may be anything from a split second long to 15 trillion, trillion years or more long). Duration always turns on the picture. If it is omitted, the pc will run black - no picture.

Step 9: When the pc reaches the end of the incident (usually pc moves or looks up) say only: "What happened?"

STEP FIVE:

Take whatever pc says, acknowledge only as needful. Say nothing else, ask nothing else. When pc has told little or much and has finished talking, give him a final acknowledgement.

Move pc to beginning of incident with the exact command: "Move to the beginning of that incident. " Wait until meter flicks.

In going through an incident the second time one does not ask for date and duration again or any description.

STEP SIX:

After the first time through an incident and when pc has recounted it, the Auditor:

Ask pc what he or she is looking at with exact command: "What do you see?" (If pc's eyes are open, tell pc first: "Close your eyes. ")

Step A. Tells pc: "Move to the beginning of the incident and tell me when you are there. "

Acknowledge whatever pc says. Do not ask a second question, ever.

Steps A and B can be done at one time. They will sound like one sentence: "Move to the beginning of the incident, tell me when you are there. "

STEP SEVEN:

Step B. When pc has said he is: "Go through to the end of the incident. "

Send the pc through the incident with the exact command: "Move through the incident to a point (duration) later. "

Step C. "Tell me what happened. "

STEP EIGHT:

Step Ca. "Is that incident erasing or going more solid?" (TA rising means the incident has gone more solid so the question is unnecessary if TA is higher.)

Ask nothing, say nothing, do nothing (except observe the meter or make quiet notes) while pc is going through the incident. If the pc says anything at all, just acknow­ledge and let him continue, using this exact command softly: "Okay, continue. "

If the incident is erasing, go through it again (Step D).

Do not coax, distract or question pc during this period.

If it has gone more solid, ask for an earlier incident (Step G) and if no earlier incident, ask for an earlier beginning (Step H).

STEP NINE:

Step D. "Return to the beginning of that incident and tell me when you are there. "

When the pc reaches the end of the incident (usually pc moves or looks up) say only: "What happened?"

Step E. "Move through to the end of that incident. "

Take whatever pc says, acknowledge only as needful. Say nothing else, ask nothing else. When pc has told little or much and has finished talking, give him a final acknowledgement.

Step F. "Tell me what happened. "

In going through an incident the second time one DOES NOT ask for date and duration again or any description.

Step Fa. "Is that incident erasing or going more solid?" (TA rising means the incident has gone more solid so the question is unnecessary if TA is higher.)

After the first tine through an incident and when pc has recounted it, the Auditor:

If the incident is erasing, go through it again (Step D).

A. Tells pc: "Move to the beginning of the incident. "

If it has gone more solid, ask for an earlier incident (Step G) and if no earlier incident, ask for an earlier beginning (Step H).

B. "Tell me when you are there. "

The second, third, etc. run through the same incident use the above commands.

Steps A and B can be done at one time. They will sound like one sentence: "Move to the beginning of the incident, tell me when you are there. "

ERASURE OR GOING SOLID

C. When pc has said he is: "Scan through to the end of the incident. "

After the second time through, find out if it is erasing or going more solid.

D. "Tell me what happened. "

Step Ca. "Is that incident erasing or going more solid?"

The second, third, etc. run through the same incident use the above commands.

If it is erasing go through it a third time, etc. until it is erased. Erasure is usually accompanied by a floating needle and a cognition immediately afterwards.

ERASURE OR GOING SOLID

If the incident is erasing, go through it again (Step A).

After the second time through, find out if it is erasing or going more solid. Ask: "Is the incident erasing or going more solid?"

If it has gone more solid, ask for an earlier incident (Step G or "EI" [earlier incident]) and if no earlier incident, ask for an earlier beginning (Step "H" or "EB" [earlier beginning]).

If it is erasing go through it a third time, etc. until it is erased. Erasure is usually accompanied by a floating needle and a cognition immediately afterwards.

See also:

See also: HCO B 23 Apr 69 DIANETIC ERASURE HOW TO ATTAIN

  • HCO B 23 Apr 69 DIANETIC ERASURE HOW TO ATTAIN

HCO B 2 Dec 69 RISING TA

  • HCO B 2 Dec 69 RISING TA
  • HCO B 28 May 69 HOW NOT TO ERASE

  • HCO B 28 May 69 HOW NOT TO ERASE
  • BTB 14 Jul 70 Issue IIADDITIONAL DATA ON ERASING/SOLID

  • BTB 14 Jul 70 Issue IIADDITIONAL DATA ON ERASING/SOLID
  • STEP ONE A:

    Step G: The earlier command for Flow 1 is: "Is there an earlier incident when you had a (exact same somatic)?"

    The earlier command for Flow One is: "Is there an earlier incident of another causing you ______?" (the exact somatic or feeling used in Step One).

    EARLIER BEGINNING

    EARLIER BEGINNING

    (Ref: HCO B 28 May 69 "How Not To Erase")(Ref: HCO B 28 May 69 "How Not To Erase")

    Sometimes when you ask for an earlier incident the pc will say there isn't an earlier incident. In this case, the incident you have been running may start earlier.

    Sometimes when you ask for an earlier incident the pc will say there isn't an earlier incident. In this case, the incident you have been running may start earlier.

    Step H or EB. You would therefore ask: "Does the one we are running start earlier?"

    You would therefore ask: "Does the one we are running start earlier?"

    Step A1: If the pc says "yes", then you give the command: "Move to the new beginning of the incident. "

    If the pc says "yes", then you give the command: "Move to the new beginning of the incident. "

    Then continue on to B C and continue as usual.

    Then continue on to B C D and continue as usual.

    The important thing is to give the pc time to find the earlier incident or the earlier beginning.

    The important thing is to give the pc time to find the earlier incident or the earlier beginning.

    If the pc can't find an earlier incident or an earlier beginning, run the incident you were doing on D to F again.

    If the pc can't find an earlier incident or an earlier beginning, run the incident you were doing on A to D again.

    BOUNCERS

    FLOWS 2 AND 3

    If the pc is out of the session, out of the incident, bounces from the incident, etc., you would have to have him or her return to the beginning of the incident and move through the incident, returning the pc to the incident as necessary.

    Step One and Step One A (going earlier) commands for Flow 2 and Flow 3 are:

    The pc who bounces out of an incident on a "bouncer" has to be put back into the incident and continue running it.

    FLOW 2:

    The commands to do this are: As soon as you have seen that the pc has bounced give him command D ("Return to the beginning of that incident and tell me when you are there."), followed with E, F.

    STEP ONE:

    FLOWS 2, 3 AND 0

    "Locate an incident of your causing another _______. " (the exact somatic or feeling used in Flow 1).

    Step 1 and Step E (going earlier) commands for Flow 2 and Flow 3 are:

    STEP ONE A:

    FLOW 2:

    "Is there an earlier incident of your causing another _______?" (the exact somatic or feeling used in Flow 1).

    Step 1:"Locate an incident of your causing another _______. " (the exact somatic or feeling used in Flow 1).

    FLOW 3:

    Step G:"Is there an earlier incident of your causing another _______?" (the exact somatic or feeling used in Flow 1).

    STEP ONE:

    FLOW 3:

    "Locate an incident of others causing others _______. " (plural of the exact somatic or feeling used in Flow 1).

    Step 1:"Locate an incident of others causing others _______. " (plural of the exact somatic or feeling used in Flow 1).

    STEP ONE A:

    Step G:Is there an earlier incident of others causing others _______?" (plural of the exact somatic or feeling used in Flow 1).

    Is there an earlier incident of others causing others _______?" (plural of the exact somatic or feeling used in Flow 1).

    FLOW 0:

    Each of these Step One and Step One A commands are run on the full verbatim 1-9, A-D steps as given herein.

    Step 1:"Locate an incident of you causing yourself _____ (the exact somatic or feeling used in Flow 1). "

    NARRATIVE R3R

    Step G:"Is there an earlier incident of you causing yourself _____ (the exact somatic or feeling used in Flow 1)?"

    (Ref: HCO B 23 May 69 "Auditing Out Sessions, Narrative Versus Somatic Chains")

    Each of these Step 1 and Step E commands are run on the full verbatim 1-9, A-C steps as given herein.

    As stated in HCO B 2 April 69 revised 14 May 69 "Dianetic Assists" a narrative item is often run to run out the physically painful experience the person has just undergone, accident, illness, operation or emotional shock. This erases the "psychic trauma" and speeds healing to a remarkable degree.

    DIANETIC TRIPLES PLURAL ITEM

    The commands for narrative R3R are:

    The item must be made plural on Flow 3 when one is running Triples, i. e: “Pain in the head”, as an item on Flow I and Flow 2, becomes “Pains in their heads” on Flow 3.

    FLOW ONE: "Locate the time when you had/were _______ (brief statement of incident). "

    NARRATIVE R3R

    FLOW TWO: "Locate a time you caused another to have/to be ______ (incident)."

    (Ref: HCO B 23 May 69 "Auditing Out Sessions, Narrative Versus Somatic Chains")

    FLOW THREE: "Locate a time others caused others to have/to be ______ (incident). "

    As stated in HCOB 2 April 69 revised 14 May 69 "Dianetic Assists" a narrative item is often run to run out the physically painful experience the person has just undergone, accident, illness, operation or emotional shock. This erases the "psychic trauma" and speeds healing to a remarkable degree.

    For Secondaries it would be:

    The commands for narrative R3R are:

    FLOW ONE: "Locate the time when you lost a/your ______ item).”

    Flow 1: "Locate the time when you had/were _______ (brief statement of incident). "

    FLOW TWO: "Locate a time you caused another to lose a _______( item). "

    Flow 2: "Locate a time you caused another to have/to be ______ (incident). "

    FLOW THREE: "Locate a time others caused others to lose a _______(item). "

    Flow 3: "Locate a time others caused others to have/to be ______ (incident). "

    ALWAYS RUN NARRATIVE INCIDENTS TRIPLE FLOW AS ABOVE.

    Flow 0:"Locate a time you caused yourself to have/be _______ (incident). "

    The earlier command is: "Is there an earlier similar incident?"

    For Secondaries it would be:

    PC INTEREST

    Flow 1: "Locate the time when you lost a/your ______ item). "

    "In doing R3R it is necessary that (a) one chooses things the pc is interested in and (b) one does not force a pc to run things he is protesting being run on.

    Flow 2: "Locate a time you caused another to lose a/his _______( item). "

    ERASING LAST INCIDENT FOUND

    Flow 3: "Locate a time others caused others to lose a/their _______(item). "

    "If you ask if there is an earlier incident and the pc says "No" you do not just walk off from the one he was just running. You send the pc through it again and it will erase.

    Flow 0: "Locate a time you caused yourself to lose a/your _______(item). "

    COMPLETING CHAINS

    Always run narrative incidents quadruple flow as above.

    "If you do sloppy R3R and do one thing after another without getting an F/N or an erasure, you will get the pc stuck up on the track. You complete each chain to F/N or erasure.

    Step EI. The earlier command is: "Is there an earlier similar incident?"

    F/Ns VS ERASURE

    PC INTEREST

    "If a LOCK F/Ns you can get earlier incidents on the same chain until the pc actually runs the engram or chain of engrams.

    "In doing R3R it is necessary that (a) one chooses things the pc is interested in and (b) one does not force a pc to run things he is protesting being run on.

    "While it is not always safe to pass an F/N and go earlier to the real engram and erase it, a pc who is only F/N'd on locks will get the engram keyed in again later. The somatic may return unless engrams are run to erasure.

    ERASING LAST INCIDENT FOUND

    ENDING SESSIONS

    "If you ask if there is an earlier incident and the pc says "No" you do not just walk off from the one he was just running. You send the pc through it again and it will erase.

    "An R3R session can be safely ended on a cognition and Good Indicators such as a cheerful happy pc.

    COMPLETING CHAINS

    "This doesn't mean the end of all Dianetic auditing. In the next session another assessment will turn up more unwanted feelings.

    "If you do sloppy R3R and do one thing after another without getting an F/N or an erasure, you will get the pc stuck up on the track. You complete each chain to F/N or erasure.

    ENDING DIANETICS

    F/Ns

    "Dianetics is ended off only when a pc has become well and happy and remains that way. " LRH (HCOB 27 April 69 "R3R Restated").

    In running Dianetics you do not stop at the first sign of an F/N, you do not call F/Ns during the running. Dianetics runs only by asking the pc if it is erasing. You ignore F/Ns until the chain or incident has erased to F/N and VGIs. Then you call the F/N and that's it for that chain.

    There is no variation of these steps for any reason. This is the most exact procedure known. And there you have it, engram running superior to any engram running ever done and giving superior and faster results.

    F/Ns VS ERASURE

    CS-5
    Revised & reissued as BTB
    by Flag Mission 1234
    I/C: CPO Andrea Lewis
    2nd: Molly Harlow
    Further revised by
    Sioux Bushman
    Tech Compilations
    Authorized by AVU for the
    BOARDS OF DIRECTORS
    of the
    CHURCHES OF SCIENTOLOGY

    "If a Lock F/Ns you can get earlier incidents on the same chain until the pc actually runs the engram or chain of engrams.

    BDCS:AH:SB:MH:AL:BL:dr

    "While it is not always safe to pass an F/N and go earlier to the real engram and erase it, a pc who is only F/N'd on locks will get the engram keyed in again later. The somatic may return unless engrams are run to erasure.

    ENDING SESSIONS

    "An R3R session can be safely ended on a cognition and Good Indicators such as a cheerful happy pc.

    "This doesn't mean the end of all Dianetic auditing. In the next session another assessment will turn up more unwanted feelings.

    BLOWING BY INSPECTION

    An auditor may occasionally encounter a pc who erases chains before he can even tell about them. Along about Step 3 of R3RA, the TA blows down, the needle F/Ns, the pc says, "It's gone," and VGIs come in. This is called blowing by inspection and occurs once in a while with a fast running pc on a light chain.

    If it was basic for that chain and the auditor fails to recognize and handle it, the pc will go into another chain or a heavy protest.

    ENDING DIANETICS

    "Dianetics is ended off only when a pc has become well and happy and remains that way. " LRH (HCOB 27 April 69 "R3R Restated").

    There is no variation of these steps for any reason. This is the most exact procedure known. And there you have it, engram running superior to any engram running ever done and giving superior and faster results.

    CS-5, Brian Livingston
    Revised by Max Hauri
    LRH:BL:MH