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CONTENTS GAMES CONDITIONS THEORY GAMES CONDITION - NO-GAMES CONDITION Cохранить документ себе Скачать
P. A. B. No. 101 PROFESSIONAL AUDITOR'S BULLETIN
The Oldest Continuous Publication in Dianetics and Scientology
From L. RON HUBBARD
Via Hubbard Communications Office
Brunswick House, 83 Palace Gardens Terrace, London W. 8
1 December 1956
P. A. B. No. 101 PROFESSIONAL AUDITOR'S BULLETIN
The Oldest Continuous Publication in Dianetics and Scientology
From L. RON HUBBARD
Via Hubbard Communications Office
Brunswick House, 83 Palace Gardens Terrace, London W. 8
1 December 1956

GAMES CONDITIONS THEORY

GAMES CONDITIONS THEORY

Prepared from the research papers of L. Ron HubbardPrepared from the research papers of L. Ron Hubbard

THEORY: The most adequate answer to life's puzzle is GAMES. The ordinary concept of games or play is comprehensible to anyone.

THEORY: The most adequate answer to life's puzzle is GAMES. The ordinary concept of games or play is comprehensible to anyone.

Games have many factors. Some work well in processing, some don't, all explain life.

Games have many factors. Some work well in processing, some don't, all explain life.

The basic game of a thetan is evidently nothing versus something as in the process “Make it solid.” He can never really be something, thus can never really duplicate himself a solid — yet he makes solids across spaces out of game impulse.

The basic game of a thetan is evidently nothing versus something as in the process “Make it solid.” He can never really be something, thus can never really duplicate himself a solid — yet he makes solids across spaces out of game impulse.

PRACTICE: Always process toward a games condition. Never process toward a no-games condition. Always process games conditions. Never process no-games conditions. This is more complicated than you think.

PRACTICE: Always process toward a games condition. Never process toward a no-games condition. Always process games conditions. Never process no-games conditions. This is more complicated than you think.

All games are aberrative. All games are continuing by definition, since an unstarted game isn't a game and a finished game isn't a game.

All games are aberrative. All games are continuing by definition, since an unstarted game isn't a game and a finished game isn't a game.

In the following list we have the most processable games conditions and the most-to-be-avoided no-games conditions.

In the following list we have the most processable games conditions and the most-to-be-avoided no-games conditions.

Each column of the list could be KNOWING or UNKNOWING—”knowing games condition” or “unknowing games condition,” “knowing no-games condition” or “unknowing no-games condition.”

Each column of the list could be KNOWING or UNKNOWING—”knowing games condition” or “unknowing games condition,” “knowing no-games condition” or “unknowing no-games condition.”

Using both lists at a knowing games level, we have sanity. At an unknowing games level we have aberration, neurosis or psychosis.

Using both lists at a knowing games level, we have sanity. At an unknowing games level we have aberration, neurosis or psychosis.

GAMES CONDITION - NO-GAMES CONDITION

GAMES CONDITION - NO-GAMES CONDITION

(Knowing or Unknowing)(Knowing or Unknowing)
(Knowing or Unknowing)(Knowing or Unknowing)
Not-knowKnow
Not-knowKnow
ForgetRemember
ForgetRemember
InterestDisinterest
InterestDisinterest
AttentionNo attention
AttentionNo attention
Self-DeterminismPan-Determinism
Self-DeterminismPan-Determinism
IdentityNamelessness
IdentityNamelessness
Individuality
Individuality
ProblemsSolutions
ProblemsSolutions
Can't HaveHave (games have some havingness)
Can't HaveHave (games have some havingness)
AliveNeither alive nor dead
AliveNeither alive nor dead
OpponentsFriends alone
OpponentsFriends alone
FacsimilesNo pictures or universes
FacsimilesNo pictures or universes
Continued SolidityNo spaces or solids
Continued SolidityNo spaces or solids
Continued adherenceNo friends or enemies
Continued adherenceNo friends or enemies
Loyalty, DisloyaltyBetrayal, Help
Loyalty, DisloyaltyBetrayal, Help
MotionNo motion
MotionNo motion
EmotionSerenity
EmotionSerenity
Continued actionMotionless
Continued actionMotionless
Hot, coldNo temperature
Hot, coldNo temperature
ThinkingKnowing
ThinkingKnowing
Hate(some Love)
Hate(some Love)
Continued doubt of resultWin-Lose (Expecting a Revelation)
Continued doubt of resultWin-Lose (Expecting a Revelation)
No effect on selfEffect on self
No effect on selfEffect on self
Effect on othersNo effect on others
Effect on othersNo effect on others
Stop communicationNo ARC
Stop communicationNo ARC
Change communicationNo no-ARC
Change communicationNo no-ARC
Into itOut of it
Into itOut of it
AgitationCalm
AgitationCalm
NoiseSilence (some Silence)
NoiseSilence (some Silence)
ControlNo control
ControlNo control
Start-Change-Stop (Change the most important)
Start-Change-Stop (Change the most important)
ResponsibilityNo responsibility
ResponsibilityNo responsibility

Inspecting these two lists we find all unlimited and highly workable processes under GAMES CONDITIONS. We find all limited and unworkable processes under No-Games Conditions.

Inspecting these two lists we find all unlimited and highly workable processes under GAMES CONDITIONS. We find all limited and unworkable processes under No-Games Conditions.

We process the preclear playing as a game in all phases. We then avoid No- Games Conditions in processing.

We process the preclear playing as a game in all phases. We then avoid No- Games Conditions in processing.

It is true that the Games Condition List contains a regimen unworkable in life. It isn't supposed to be. It's aberrative and we process it.

It is true that the Games Condition List contains a regimen unworkable in life. It isn't supposed to be. It's aberrative and we process it.

The ONLY certain processes which can be run on No-Games Conditions are Consequences (the penalty resulting from) and “Mock up a confusion to which (the no-games condition) could be a stable datum.”

The ONLY certain processes which can be run on No-Games Conditions are Consequences (the penalty resulting from) and “Mock up a confusion to which (the no-games condition) could be a stable datum.”

Now behold that the list of No-Games Conditions is a summary of the NATIVE STATE of a thetan. That means that the Native State not only does not process but winds the preclear up in difficulties if processed.

Now behold that the list of No-Games Conditions is a summary of the NATIVE STATE of a thetan. That means that the Native State not only does not process but winds the preclear up in difficulties if processed.

To establish the native state run out the UNKNOWING GAMES CONDITIONS of the preclear.

To establish the native state run out the UNKNOWING GAMES CONDITIONS of the preclear.

From native state a thetan apparently descends thusly:

From native state a thetan apparently descends thusly:

NATIVE STATENATIVE STATE SERENITYSERENITY KNOWING, NO-GAMESKNOWING, NO-GAMES TOTO TOTO TOTO OPERATING THETANOPERATING THETAN TONE SCALETONE SCALE KNOWING GAMES CONDITIONSKNOWING GAMES CONDITIONS TOTO TOTO TOTO BODIESBODIES ANTAGONISMANTAGONISM UNKNOWING GAMES CONDITIONSUNKNOWING GAMES CONDITIONS TOTO TOTO TOTO REACTIVE BANKSREACTIVE BANKS MINUS TONE SCALEMINUS TONE SCALE UNKNOWING NO-GAMES CONDITIONSUNKNOWING NO-GAMES CONDITIONS

Processing, however, does not take the exact reverse route. Operating at a level of knowing games conditions, auditing converts the unknowing games and no-games conditions of the preclear into knowing games conditions and into further knowing games conditions. A further goal of auditing may very well be the attainment of no- game. It would be a knowing no-game, however, not an unknowing, and it would not be actually a condition.

Processing, however, does not take the exact reverse route. Operating at a level of knowing games conditions, auditing converts the unknowing games and no-games conditions of the preclear into knowing games conditions and into further knowing games conditions. A further goal of auditing may very well be the attainment of no- game. It would be a knowing no-game, however, not an unknowing, and it would not be actually a condition.

Bad condition of case would be unknowing condition concerning games. Good condition is knowing games condition. No condition would be native state.

Bad condition of case would be unknowing condition concerning games. Good condition is knowing games condition. No condition would be native state.