We have long known that the preclear's postulates made at the time of the incident contained charge.
As the preclear is moved back on his time track beyond Trillions Three, you will find that incidents and Reliable Items contain less charge proportionately to the pc (who was stronger then) and that the pc's postulates made then contained more charge.
In short as you go earlier on the Time Track, the incidents seemed weaker to the pc then and the pc, being more capable, had stronger postulates.
Thus it is not uncommon to find a GPM on the early track producing only falls on the pc and the pc's postulates made at that time rocket reading (or falling).
This, in fact, gets even more disproportionate so that on the very early track you might find that running RIs out of a GPM produces no TA motion, but taking the pc's postulates out produces a TA blow down that "goes through 7" (around the whole TA dial and back up).
In my recent surveys of the Tone Arm and its relationship to auditing, it became apparent that three types of charge existed in a GPM.
All three must be removed from a GPM.
Any incident, wherever it is on the track, contains postulates (comments, considerations, directions) made by the pc at that time.
Thus in all incidents the pc's postulates must be called for and removed.
To remove a postulate from any incident, have the pc repeat it until it no longer reacts on the needle of the meter. If it comes down to a persistent tick get suppress off it and get it repeated again, just as in the case of any RI in a GPM.
DON’T LEAVE POSTULATES CHARGED.
Treat them like GPM Items whether in a GPM or an engram.
Add to your ARC Break L lists L3 and L4, "Have we by-passed any postulates?"
There are implants which tell the pc not to erase his own postulates. There is also a Bear Series Goal "To Postulate"
Sometimes the postulate lies ahead of the actual engram in R3R. Example: A man decides to get hurt, then enters into an engramic situation. The engram does not wholly free until the postulate is removed.
Occasional calling for "any postulates, considerations or comments you had in this incident" while running R3R engrams or R3N will keep the incident going well. When the pc says one, have him or her repeat it until it no longer reacts on the needle.
I bring this up at this time as I have found a case that got no TA action on engrams or GPMs or RRs on RIs until the postulates were given special attention, at which time TA action of an excellent kind occurred.
A stuck TA is always caused by running the pc above the pc's tolerance of charge. You can stop any TA by ramming the pc into incident after incident without cleaning them up. A postulate is only one kind of charge.
At any position on the Time Track also look for the pc's postulates. Early on the Time Track expect them to occasionally "blow the Meter apart".
Flatten any postulate found by getting it repeated until the reaction is gone off the needle. And all charge, of course, on anything, whether falls or RRs, must be removed from engrams or GPMs.