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ENGLISH DOCS FOR THIS DATE- Routine 2 and 3M - Correction to 3M Steps 13, 14 (GPM) - B630309 | Сравнить

SCANS FOR THIS DATE- 630309 - HCO Bulletin - Routine 2 and 3M - Correction to 3M Steps 13, 14 [B039-008]
- 630309 - HCO Bulletin - Routine 2 and 3M - Correction to 3M Steps 13, 14 [B063-007]
CONTENTS ROUTINE 2 AND 3M
CORRECTION TO 3M STEPS 13, 14
VANISHING R/S AND RR ROUTINE 2 3DXX, ETC., ITEMS FAVORITE GOAL CHANGE IN R3M STEP 13 R3M STEP 14
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HUBBARD COMMUNICATIONS OFFICE
Saint Hill Manor, East Grinstead, Sussex
HCO BULLETIN OF 9 MARCH AD 13
Missions URGENT

ROUTINE 2 AND 3M
CORRECTION TO 3M STEPS 13, 14

The first 5 First Goal Clears made by R3M brought to light the following vital datum:

Auditors tend to overrun into the next GPM without having a firing goal.

VANISHING R/S AND RR

The ONLY thing that makes a pc’s ability to RR or R/S vanish on a meter is finding too many RIs without finding the goal.

The pc can be overwhelmed by RIs if he or she has no goal to align them to.

THIS IS TRUE OF ROUTINE 2. Every RI found is part of a GPM. Finding too many (more than 4) RIs (whether they R/S or RR) with Routine 2 or Routine 3M will narrow the pc’s ability to R/S and RR and will cause his or her R/S or RR to VANISH. Thereafter you will see no R/Ses or RRs on any list. It is natural for the R/S or RR to vanish on a Routine 2 or 3M item when it is opposed. The R/S and RR on a goal vanish when the goal is run out. What I’m talking about is the ability of the pc to R/S and RR on lists and new goals.

ROUTINE 2

Every R2 item is a GPM RI. Find too many R2 RIs, no matter how, and fail to find a goal that RRs and you’ll not see any more R/Ses or RRs on that pc until the goal has been found.

The difficulties of finding a goal with the pc’s RR off is something I need not stress. The right goal, well prepchecked and seen to RR, will turn on the pc’s ability to R/S and RR in general.

This is life and death data. DON’T find too many R2 or 3M RIs without finding a goal.

The RR and R/S ability does not vanish by failing to package up, oppose and square away RIs. It only vanishes if you fail to find a goal.

Four RIs with no goal is MAXIMUM.

You can get two Routine 2 RIs to help find a goal. After that STOP until the goal is found.

3DXX, ETC., ITEMS

All the 3DXX, 3GA, 3GAXX items, no matter how found, must be put on a pc’s 3M line plot. They were all GPM RIs. Use them to find the goal. Get them added up to the goal when the goal is found.

FAVORITE GOAL

Some pcs have a second GPM goal (or third or fourth) which won’t RR yet. And is not ready to run. Their attention gets so stuck on it they can’t cooperate in finding the first GPM’s goal.

The thing to do is to list “ What goal might have been postulated after (favorite goal, bare words like ‘To Catch Catfish’) had failed.” This moves pc’s attention to a later GPM. And you’ll again get TA action on listing goals.

By favorite goal is meant the goal that the pc thought (and fought) was his but no amount of prepchecking could make RR regularly. Most pcs on whom you can’t find a firing (RRing) goal had a favorite goal. Ask them what it was or when it went out and use it in the above.

Five is the common TA read for a pc who hasn’t got a goal and is stuck on the last (now run out) goal or on a favorite (too deep) goal. When the TA goes to 5.0 or thereabouts in listing goals, and you can’t get it to move and you haven’t got a firing (RRing) goal, use the above method. It applies to R2 and R3M pcs alike at any stage of case or in any GPM.

The wording can also be (for pcs in first, second or third GPM) “What goal might have failed before (last goal) was postulated.” Various wordings can be used, the intention being to get pc’s attention off a GPM and onto another GPM.

CHANGE IN R3M STEP 13

As auditors can easily slide on by a GPM into the next and miss the rocket firing blowdown, or don’t heed it, this must be added to Step 13 and never omitted. If omitted you can turn off the pc’s ability to RR no matter how many (up to 5 or 6 anyway) GPMs have been run.

Add after “Just take pc’s opinion for use in making tests.”

NOW READ THE PC’S GOAL THREE TIMES, CAREFULLY NOTICING WHETHER IT RRs OR R/Ses ONCE OUT OF THREE OR NOT OR IF IT TICKS OR FALLS. If the pc’s old goal only ticks or falls and the RR or R/S has vanished, then you have passed THE ROCKET FIRING BLOWDOWN. When the goal closes to RR or R/ S you have only 5 or 6 or at the most 8 RIs to go before free needle occurs on that goal. Keep finding RIs so long as you can make the goal tick or fall with Tiger Drill. The moment the goal ceases to react with a tick or fall do this:

l. Find a new goal by ordinary listing or any means;

2. Give the old goal an 18 button Prepcheck.

Do not Tiger Drill the old goal to get it to R/S or RR as it will briefly and then fold up.

The new goal, if it R/Ses, must be tiger drilled or prepchecked until it RRs.

This happens right after a rocket firing blowdown (or blow up in low TA cases) to Clear read but auditors miss it and often a brief blowdown to Clear read occurs with the old goal still in action. The only test then is whether the old goal RRs or R/Ses.

And then in your Step 14 pick up the last RRing item on the spiral staircase, get it to fire and oppose it. Don’t do a goal oppose with the new goal. If no RRing item now exists on the line plot, then use the new goal for a goal oppose list as in Step 2 and proceed on down the steps of 3M.

If you always read the goal to the pc in Step 13 and never go on opposing if the goal does not RR or R/S, you will never turn off a pc’s ability to RR or R/S and the GPMs will stay straight. To keep on opposing and finding items after the old goal has ceased to rocket read or R/S is to court real disaster.

This is the commonest auditor error in R3M, to shoot on past the old GPM and go racing into the next with no goal. Suddenly, disaster, RR and R/S off, pc screaming. No atmosphere in which to find a new goal.

R3M STEP 14

Delete second paragraph in step “Occasionally, etc.”

Delete fourth paragraph. Substitute: The number of RIs in a GPM vary greatly. The first GPM encountered may be newly formed and have only two or three RIs in it. A GPM is as long as the goal of it will continue to RR or R/S while opposing items. When its goal no longer R/Ses or RRs when read to pc, the GPM limit has been reached.

A new goal for a GPM must be made to RR before being used. Listing will improve its read. The RR then becomes an R/S, then an RR again but latent or prior and as it finally discharges from the bank in a rocket firing blowdown and only then ticks, falls or DRs.

L. RON HUBBARD
Founder