These line plots are a synthetic construction which I have done to show:
The first three oppterms from the top in each GPM above are stable forms. Any goal has these. Different goal types (be, do, have) have slightly different three top oppterms. A “To be Condition” goal has a “Condition,” “Being Condition” and “People Who are Condition,” in that order.
The first six terminals from the bottom never vary except as to significance of the goal. (The fifth and sixth sometimes change places but all else is constant.)
The top three terminals vary a bit more but are quite similar to the examples given.
There are other similarities between these banks given and other GPMs but they are not as fixed and invariable.
An auditor should be able to look at a goal and know at once and exactly its three top oppterms, its first six terminals and have a good idea of the three top terminals. The remainder of the RIs of the goal will be much more variable.
The area in the center of a GPM is the crossover. This means the RIs which cause the pc to become an opponent of his own goal.
In at least one term and oppterm, the reason for the shift of attitude is plain.
Pcs most easily find the crossover and are liable to try to give the crossover of some other GPM if you bypass an RI in the one you’re working. The usual “How does this RI relate to ‘To ‘ ” test is almost always adequate, however.
The crossover is only important as a guide as to whether or not you are still in the GPM. Otherwise the middle items are not easily detected as belonging to the goal.
Only the first goal on the whole track is postulated without reason. Contrary to what we earlier believed, all other goals are closely related.
A pc’s goals, listed out in chronological order, first on the track to the one in PT (first goal contacted), give a story. This makes it easy to locate consecutive goals once you’re in the GPMs.
The arrows above give the optimum order with which to find items. The banks are lived in reverse order to the arrows above.
There are many more RIs to an actual GPM than those given above, particularly later on the track (closer to PT). I have given here just essential RIs which show the ones always there, the crossover and the general picture.
Given these plots, if your pc just can’t seem to get the top of a bank, and “most likely lists” are difficult, get him to figure out the top oppterm from these plots or, more crudely, give it to him and let him work with it until you find the RRing top oppterm. Don’t waste time in clearing. After the third or fourth bank the pc will be listing by plot anyway.
Behavior of the goal is given for only one plot but is similar in all line plots.